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Always Learning
DiDA | Summative Project Briefs (SPBs) Archive

September 2006 SPBs

The SPBs published in Autumn 2006 are no longer valid for moderation.  However, they can still be used as practice materials.

Unit 1: Check it out!
This project focuses on the ‘5-a-day' campaign at Level 2, with a particular emphasis on fruit at Level 1. Students will check out what people are already eating and produce a series of publications that target specific audiences and promote the campaign.

Level 1

 D101 SPB 0906 (Last updated: 13 October 2006)

 Support Notes (Last updated: 13 October 2006)

 Walk-through (Last updated: 8 November 2007)

Level 2

 D201 SPB 0906 (Last updated: 13 October 2006)

 Support Notes (Last updated: 13 October 2006)

 Walk-through (Last updated: 4 March 2007)


Unit 2: Crack the code!

For this project, students will create a simple multimedia game for young children, on a theme of their choice. Players will navigate through the game, gathering parts of a code as they go along. At the end of the game they will try to 'crack the code'. Please note, games authoring software is not required for this project.

Level 1

 D102 SPB 0906 (Release date: 29 September 2006)

 Support Notes (Issue 2: 14 November 2006)

 Walk-through (Last updated: 7 March 2007)

Level 2

 D202 SPB 0906 (Release date: 29 September 2006)

 Support Notes (Issue 2: 14 November 2006)

 Walk-through (Last updated: 23 February 2007)

 
Unit 3: Come to the fair!
In this project, students will design a set of graphic products for a Welcome Fair for new students at their school/college. The aim is to give students and their families a positive impression of the school/college and promote the many clubs and activities on offer.

Level 1

 D103 SPB 0906 (Release date: 22 September 2006)

 Support Notes (Issue 2: 14 November 2006)

 Walk-through (Last updated: 7 February 2007)

Level 2

 D203 SPB 0906 (Release date: 13 October 2006)

 Support Notes (Issue 2: 14 November 2006)

 Walk-through (Last updated: 5 February 2007)


Unit 4: Cash4Kids
Students will work in teams of three or four to plan an enterprise to raise money for a children's charity. They will produce a team proposal that presents a fully researched and financially viable enterprise idea and includes a corporate identity and marketing strategy.

Level 1

 D104 SPB 0906 (Release date: 27 September 2006)

 Support Notes (Issue 1: 27 September 2006)

 Walk-through (Last updated: 9 March 2007)

Level 2

 D204 SPB 0906 (Release date: 27 September 2006)

 Support Notes (Issue 1: 27 September 2006)

 Walk-through (Last updated: 9 March 2007)